Gamification - Sustainable and Organic Space
Gaming is a very relevant and important part of how we grow up, as we start to learn several aspects of life and life strategies. A game as simple as Snakes and Ladders and as Complex as Chess, is designed to engage the players with clear Objectives, rules and many paths to lead us to the Objective. In today’s world, Computer Gaming has further changed the landscape of how people of all ages engage with both online and offline games. Now, think of people who design and build these games, and the kind of skills that are required, ranging from designing, strategy, development, customer acquisition and retention.
We would like to use some of the relevant themes for Gamification projects that enable the students to build meaningful ideas and projects. Towards this one of the areas we would like to focus is in the space of Sustainable and Organic Space. This category is focussed to introduce Gamification under a very relevant and much needed topic of today and tomorrow
We are building the projects using MIT Scratch Platform as the platform enables collaboration to continuously build and enhance projects, using visual-basd programming, that will support the younger generation of coders and learners to benefit immensely from such relevant projects.
Creating a Sustainable World
a) Making Bio-Enzymes
b) Organic Terrace Gardening
The projects will be run on a voluntary collaboration-based model.
Teams will consist of Students pursuing higher studies and Mentors from domain and coding backgrounds.
Project Duration: 4 months
Students Contribution: 10 hours/week
Mentor Contribution: 2-3 hours/week
Mentors should be interested in the Organic and Sustainable domain or Software Engineers with focus in Innovation in Education for Children.
Students: Higher Studies/Bachelors/Masters Students
Pre-requisites: Interested in Coding and Creative Projects, Interested in Innovative Projects, Self-driven, Ready to take charge of Own skills
Outcome and Learnings from the Project:
- Unique opportunity to work on innovative projects in the space of Sustainability and Organic
- Project Design and Development Life-Cycle
- Learning MIT Scratch for Gamification
- Understanding the Innovation Space for Education
- Collaboration with Industry Mentors
Project Kick-off:
20th November, 2020
Design and Development:
4 months, Level-wise Iterations
Level-wise Releases:
Planned Monthly on the 20th each month
Expected Public Release:
20th March, 2021
- Certificate
- LinkedIn Recommendation
- Social Media Premiers, Showcase and Interviews
With Scratch, you can program your own interactive stories, games, and animations — and share your creations with others in the online community. Scratch helps young people learn to think creatively, reason systematically, and work collaboratively — essential skills for life in the 21st century.
Scratch is a project of the Lifelong Kindergarten Group at the MIT Media Lab. It is provided free of charge.
Panchatantra Programming objective is
~ to bring Global Relevant Skills to our children across sections, states, cities, towns of our country
~ to bring innovation into education and teach children in ways that give them the nourishment to their brains and sparkles in their eyes
~ to address the 4 Cs that are important for the world where children are growing up; delivered through Integrated learning; Communication, Coding, Creativity, Collaboration
Panchatantra Programming enables children to become story-tellers, creative thinkers, game designers, and programmers.
https://panchatantraprogramming.com/pp-archives-animation-by-kids/
About the Founder:
Shweta Gupta has 20 Years of IT Industry Experience and has now launched a Startup in the Education Space with a focus on Innovation in bringing Joy and Global Skills for our kids.