Gamification - Sustainable and Organic Space
Gaming is a very relevant and important part of how we grow up, as we start to learn several aspects of life and life strategies. A game as simple as Snakes and Ladders and as Complex as Chess, is designed to engage the players with clear Objectives, rules and many paths to lead us to the Objective. In today’s world, Computer Gaming has further changed the landscape of how people of all ages engage with both online and offline games. Now, think of people who design and build these games, and the kind of skills that are required, ranging from designing, strategy, development, customer acquisition and retention.
We would like to use some of the relevant themes for Gamification projects that enable the students to build meaningful ideas and projects. Towards this one of the areas we would like to focus is in the space of Sustainable and Organic Space. This category is focussed to introduce Gamification under a very relevant and much needed topic of today and tomorrow
We are building the projects using MIT Scratch Platform as the platform enables collaboration to continuously build and enhance projects, using visual-basd programming, that will support the younger generation of coders and learners to benefit immensely from such relevant projects.
Creating a Sustainable World